Candy-passing Games on General Graphs, I
نویسندگان
چکیده
We let G be an undirected graph and denote the vertex and edge sets of G by V (G) and E(G), respectively. The candy-passing game on G is defined by the following rules: • At the beginning of the game, c > 0 candies are distributed among |V (G)| students, each of whom is seated at some distinct vertex v ∈ V (G). • A whistle is sounded at a regular interval. • Each time the whistle is sounded, every student who is able to do so passes one candy to each of his neighbors. (If at the beginning of this step a student holds fewer candies than he has neighbors, he does nothing.) The candy-passing game was first introduced by Tanton [3], who defined the game for cyclic G. Tanton and Wagon proved that if G is an n-cycle then any candy-passing game on G with fewer than n candies terminates (see [2]). The first author [1] also studied the end behavior of candy-passing games on such G, showing that if the number of candies c is at least 3n− 2, then the configuration of candies eventually stabilizes. Here, we undertake the first study of the candy-passing game on arbitrary connected graphs G. We obtain a general stabilization result which encompasses the first author’s [1] results for c ≥ 3n.
منابع مشابه
Candy-passing Games on General Graphs, II
We give a new proof that any candy-passing game on a graph G with at least 4|E(G)|−|V (G)| candies stabilizes. Unlike the prior literature on candy-passing games, we use methods from the general theory of chip-firing games which allow us to obtain a polynomial bound on the number of rounds before stabilization.
متن کاملNash Propagation for Loopy Graphical Games
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibria in multi-player games represented by arbitrary undirected graphs. We provide a formal analysis and experimental evidence demonstrating that NashProp performs well on large graphical games with many loops, often converging in just a dozen iterations on graphs with hundreds of nodes. NashProp gen...
متن کاملMessage Passing Algorithms for Graphical Games
My intention is to better understand message passing methods and algorithms so that I can develop and implement an algorithm to solve for a Nash equilibrium on a hypergraph (a graph in which the edges can contain more than two vertices). Although hypergraphs can be mapped to the space of bipartite graphs (by setting one part of the bipartite graph to be vertices and the other part to be edges i...
متن کاملCooperative Benefit and Cost Games under Fairness Concerns
Solution concepts in cooperative games are based on either cost games or benefit games. Although cost games and benefit games are strategically equivalent, that is not the case in general for solution concepts. Motivated by this important observation, a new property called invariance property with respect to benefit/cost allocation is introduced in this paper. Since such a property can be regar...
متن کاملIdentifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach
The onboarding phase of Free-to-Play mobile games, covering the first few minutes of play, typically sees a substantial retention rate among the players. It is therefore crucial to the success of these games that the onboarding phase promotes engagement to the widest degree possible. In this paper a set of heuristics for the design of onboarding phases in Free-to-Play mobile games is presented....
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- CoRR
دوره abs/0807.4450 شماره
صفحات -
تاریخ انتشار 2008